Dreamworlds; publishers of fantasy fiction books & RPG
Book titles:
 
Hunted by the Darkling Horde
 
 
 
Tree Houses, tree pods, and other forest dwellings
 
 
 
Forest Folk of the Wild Wood

 

Background from              The Hidden Realms:

 

The Hidden Realms ~ a world Beyond Reality's Edge

 

Castles, fortifications, towers and walled cities

 

Dwarves; The Kindred of Stone and their kin
 
Dragons, Fire Drakes and Flying Serpents
 
Goblins, Hobgoblins and other Underworld dwellers
 
Giants, Trolls, Ogres and the Giantish Races
 
Wizards and the Magic of the Hidden Realms
 
 
 
About Professor Cornelius Clifford and his works
 
Cornelius Clifford's Blog
 
 
 
 

WIZARDS & MAGIC

 

One of the things that I find delightfully different about the Hidden Realms is that magic actually works there, or at least, it usually does. As a consequence there are a great number of wizards, warlocks, sorcerers, enchanters, alchemists, magicians and so on in the Hidden Realms. You could say that magic replaces technology in that world, at least to a certain degree, although it is important to clarify that, in general, magic is not terrifically reliable !

Wizard attempting to enchant a Giant

Wizard casting a spell on a giant

This wizard, who is clearly trying to cast a spell on the giant, is probably in for a nasty surprise, certainly the giant does not seem concerned, perhaps because he (quite rightly) does not expect the wizard to succeed !

How Magic Works

Most magic seems to involve either potions and powders, or some other object to act as a focus; such as a magic sword or a flying carpet. Thus one might drink a potion of invisibility and successfully disappear, or put on a ring of invisibility and perform the same magic. However, I have rarely heard of anybody achieving an invisibility spell or similar enchantment by simply saying some magic words, or even waving a wand. Magic may work that way in other worlds but not the Hidden Realms ~ or that, at least, is my understanding of how magic works there.

Magic works by mixing the right ingredients, in the correct way, at the correct time, basically by following a recipe. Just as when making a good sponge or soufflé it has to be perfect to work ~ so it is with most magic. Nearly all magic works through potions or magical objects (doors, chests, rings) rather than ‘cast’ spells which is sorcery and something I cannot claim to even remotely understand.

A peculiar mode of wizardish transport

A silly Wizard's chariot

One can see that the wizard riding in this crazy chariot is clearly pleased with his invention, hard to say what the poor servant, who provides the motive power for this odd mechanical contraption, is thinking !

In the brewing of potions and powders for magical or medical uses, the Alchemist often does not actually use magic, for if the recipe is followed completely accurately the potion or whatever will work of its own accord. Such recipes are generally complex, involve a lot of mumbo-jumbo (which may or may not be relevant) and have a number of vague, subjective elements. For example; lightly fry fifteen newt’s eyes under a full moon at midnight to make a paste. Then mix this with a sprig of belladonna, twelve grains of mandrake root and suspend the resulting goo in finest wine. If the frying is not quite right, or one of the newt’s eyes is not perfect then the potion will not work. This is (apparently) where the skill comes in.

Spells are cast into the magical item or potion or even a book or scroll. Drink the potion or read the spell (without making any mistakes!) and it may work. Make a mistake pronouncing a word and the spell intended to turn a flower into a loaf of bread might turn your foot into a slice of sponge cake! This makes books of spells or magic tomes very valuable. Scrolls are often enchanted to work only once so that they crumble to dust or burst into flames once the spell has been cast. Magic is also notoriously unreliable and often has amusing consequences.

As to exactly how magic works in the Hidden Realms; nobody really knows for certain. There are two main theories. The first is that the ingredients in a potion or magical artefact are the thing; dragons’ teeth, faerie dust or toads’ eyes or whatever. Note that magic ingredients are often from creatures with observable magical abilities. The other (put forward most eloquently by Professor Snarpgiggle, from the Department of Magical Studies, The University of Imradd) is that it all comes down to belief. If the person observing, or the subject of, the magic spell, truly believes in it, then it will work. If they do not, then it will not.

The trouble is the two ideas tend to reinforce each other and become inextricably interlinked. Try doing some magic on belief alone ~ and it probably will not work. But would that be because your belief was not true, or was perhaps insufficient? Similarly, if you did not believe that the magic potion (containing ground fairy dust) would enable you to fly after you had swallowed it, would it, in fact, work?

Personally, I am convinced that belief is the key to magic. If you want something enough, and really focus on it, then it has a tendency to happen, often inexplicably and against all logic. Perhaps both theories are partially correct; mayhap magical ingredients and belief are both needed for any magic to work potently.

                                               Cornelius Clifford

                                                                    By the Sign of the Vexed Mage

 

 

Magic Quill for Spell notation

A Magic Quill

The clerk who writes with a magical quill (such as a phoenix feather) is more likely to pass on magical knowledge successfully in his scripts

 

 

 

A young travelling Wizard

Travelling wizard and his belongings

Some wizards do not have a permanent home and, like this young enchanter, push their belongings from place to place whilst searching for the path to magical enlightenment

 

 

 

A Book (or heavy tome) of spells

A largish magic book

Spells are often written down, usually in the form of recipes for potions or powders, enabling magical knowledge to be passed from wizard to wizard

 

 

The classic wizard's hat

A tall wizards hat

A tall pointy hat is the classic symbol of a wizard. Such a hat can be relied upon to declare the wearer's profession very clearly indeed.

 

Tired of being a bit weedy?

Need a bit of toughing up?

Try:

BINGLESTONE'S POTION OF TOUGHNESS

          &              Enhanced Strength

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15 crowns a phial from;

Albus Binglestone

Licensed trader in Potions and Remedies

The Alley of Gentle Screams, Galdos, Lesser Narb, Redune

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 

 


Reference terms: Magical Ingredients, Spells, Potions, Mage, Wizards, Magic, The Hidden Realms, Sorcerers, Magicians, Enchanters, Diviners, Alchemists, Warlocks, The Magic Arts